Season 2: "Open Missions" Update Preview
22/08/2025 • Announcement

Hello Tamers!
Season 2 Introduction
This next iteration will work slightly differently from our first, as we are adopting an “Open-mission format.”
What does this mean for you, the players?
Simply put - we’re shifting the focus toward the most important upcoming aspect of the project: collecting items that will be used in the Tamer Forge.
Key points to note:
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There will be no specified end dates.
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We will announce more frequent reward periods for Tamers on the leaderboard.
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A number of development patches will be introduced over the course of the “Open-Mission” in phases.
Now, without further ado…on to what’s new!
Update Preview
Here’s a rundown of what will be released as part of our “Open-Mission” rollout:
Phase 1 (23/08/2025)
1. Mission Points Formula Changes
We’ve been hard at work revamping our mission points formula, with a focus on rewarding effort and smart team selection.
Back in Season 1, our formula was:
Points = (Base Points × Tier Multiplier) + Synergy Bonus (Recommended Archetypes) + Mission Completion Modifiers
This led to many players favoring Basic Mission spam, with little incentive to field stronger teams.
The updated formula introduces the following improvements:
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(UPDATE) Mission Tier Multiplier: Adjusted to better differentiate basic vs. higher-tier missions.
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(NEW) Flat Mission Tier Bonuses: Extra points awarded for higher-tier missions.
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(NEW) Personality Synergy Bonus: More points for higher-synergy teams.
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(NEW) Streak Bonus: A multi-level bonus for completing missions of the same type 3+ times.
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(NEW) Critical Success: A small chance to earn 2× mission points.
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(NEW) Jackpot: A small chance to gain bonus points and a +1 ultra item roll.
2. Mission Reward Bonuses
(NEW) Party Composition Bonuses:
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Unified Blessing: +20% Paw, +10% Rare Item Chance, +1 Additional Item Roll
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Resonant Overdrive: +15% Paw, +15% Rare Item Chance
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Tension Surge: +10% Paw, +10% Rare Item Chance, +1 Additional Item Roll
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Phase Harmony: +10% Paw, +5% Rare Item Chance
Please Note: These particular bonuses are NOT stackable.
These bonuses join the already existing stack of bonuses and they are designed to reward diverse team comps and playstyles.
3. UI: Rewards Screen
We’ve added a Mission Completion Rewards screen, showing a full breakdown of your mission loot and unlocked bonuses.
Flex in front of your rivals by sharing directly to X (formerly known as Twitter).
4. Mobile Playability
Mobile users will finally be able to run missions on their mobile phones.
Phase 2 (TBC)
5. Mission Stamina
We will soon introduce a daily stamina system for missions. Each mission will consume stamina, and once depleted you’ll need to wait for the daily reset...unless you replenish it.
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PAW Refills: Up to 3 full restores per day with PAW.
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KTTY Refills: After PAW is used, KTTY can restore stamina. The first few refills restore full stamina, but subsequent ones restore only 50%.
This system makes PAW the daily driver while keeping KTTY as a premium option for extended play without breaking balance.
6. Risk Re-roll Mechanic
You’ll be able to re-roll your mission rewards using PAW or KTTY:
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PAW Re-Roll: Riskier - you may lose some rewards, keep them, or boost them.
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KTTY Re-Roll: Premium and safer - you’ll either keep or boost rewards, never lose.
Phase 3 (TBC)
7. Removal of 4-Tamer Requirement
To expand farming options, missions will soon allow as few as 1 Tamer.
Synergy remains key: 4-Tamer parties will still offer the best rewards, but synergy bonuses will still be achievable with 2 or 3-Tamer teams.
8. Mission Duration Reduction
You’ll soon be able to spend PAW or KTTY to reduce mission durations, up to a cap announced at launch.
9. Attendance Calendar
We’re introducing a 30-day Daily Attendance Calendar to reward Tamers for consistent logins.
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Daily Rewards: Useful items and resources.
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Weekly Bonuses: Extra rewards for consecutive attendance.
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Grand Reward: A major prize on the final day.
This will provide another way to earn materials in preparation for the Tamer Forge Update.
10. QOL Changes
We are looking to add a host of quality of life features that make engaging with the mission hub easier.
A few to look out for are as follows:
- Recommended Archetype Filtering
- Resend Tamer Team Feature
- Optimal Team Auto Select
As well as a few more helpful features that have been suggested along the way.
Pay to Win vs Pay for Convenience
Our approach to using both PAW and KTTY is straightforward.
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PAW is a free resource earned through missions.
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KTTY is our premium project currency.
By supporting both, we ensure that all players can access convenience features, while also giving those who wish to invest further a premium path—striking a healthy balance between accessibility and progression.
Conclusion
We’ve seen an incredible surge in activity since launch, and we want you to see firsthand the effort we’re putting in to make Tamer Missions one of the most rewarding gaming experiences on Ronin.
Your feedback and continued engagement are vital as we take the platform to the next level together.
Until next time,
– Dev KTTY